THE CLICK
This was my second attempt at learning some of the tools CS has for moviemaking in engine. I recorded a few rounds of gameplay and found a way to separate each shot into a few different layers. Them being the view model, player models, world, and depth. I was using the depth map to add a lot of fog throughout. Generally I was really excited to be able to have such freedom with each shot so I may have gone a bit overboard with the editing.
This linked video is a secondary edit I created to break down some of the layers of each shot. The intro shows the original clips and the edited clip in sync.
Below is the original